Stately
State Machines

History states

A history state is a special type of state (a pseudostate) that remembers the last child state that was active before its parent state is exited. When a transition from outside the parent state targets a history state, the remembered child state is entered.

This allows machines to "remember" where they left off when exiting and reentering a parent state.

  • If no child state remembered, history goes to .target state, if it is specified
  • Otherwise, go to initial state

A history state returns the parent state to its most recently active child state. The box with an H inside represents the history state.

The history state can be deep or shallow:

  • A shallow history state remembers the immediate child’s state.
  • A deep history state remembers the deepest active state or states inside its child states.
const checkoutMachine = createMachine({
  // ...
  states: {
    payment: {
      initial: 'card',
      states: {
        card: {},
        paypal: {},
        hist: { type: 'history' },
      },
    },
    address: {
      on: {
        back: {
          target: 'payment.hist',
        },
      },
    },
  },
});

Shallow vs. deep history

  • Shallow history states only remember the last active direct child state.
  • Deep history states remember all active descendant states.

History target

  • Normally, history states target the most recent child state of its parent state
  • If the history state is entered but the parent state was never visited, the parent's initial state is entered.
  • However, you can add a target: 'childKey' to specify the default child state that should be entered

History states cheatsheet

Cheatsheet: create a history state (shallow by default)

const machine = createMachine({
  // ...
  states: {
    hist: { type: 'history' },
    firstState: {},
    someState: {},
    anotherState: {},
  },
});

Cheatsheet: create a deep history state

const machine = createMachine({
  // ...
  states: {
    hist: {
      type: 'history',
      history: 'deep',
    },
    firstState: {},
    someState: {},
    anotherState: {},
  },
});

Cheatsheet: create a history state with a target

const machine = createMachine({
  // ...
  initialState: 'firstState',
  states: {
    hist: {
      type: 'history',
      target: 'someState',
    },
    firstState: {},
    someState: {},
    anotherState: {},
  },
});

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